But if your night means it’s like the day, but dark, you’ve successfully made half your game a lot less fun. Moonlit hours can introduce all sorts of fun new elements into a gaming world, and the shifting times can offer lots of variation for the player. For a reference guide, you are a human.ĭON'T include day/night cycles if your night time isn’t as equally fun to play, and lovely to look at, as your day time. They also don’t tend to significantly reduce the durability of a shirt by wearing it for three days, unless they’re Bear Grylls crawling through a meat grinder. It too is the case that humans can sprint for more than five seconds at a time, especially if they’re being chased by a wolf. Eating an entire deer is not only a gargantuan achievement for a person, but I suspect would generally suffice for a day. Humans, contrary to the apparent understanding of all survival game developers, don’t require an infinite amount of food to be continually poured down their throats all day and night to avoid instantly starving to death. Now the series continues, with a selection of Dos and Don'ts for those developing survival games.ĭO give some thought to how humans work, if yours is a game about humans. There used to be some who would disagree with elements. For four years now, I have been fixing all of gaming with mandatory decrees for the future state of development.
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